When playing local co-op, each item that drops is tagged for P1, P2, etc. The Loot system has been improved once again. Not only that, but they’ve boosted the bonus experience to levels just shy of ridiculous to really motivate players. Likewise, Destruction Bonuses now offer a short term move speed buff. Each Massacre Bonus now gives you a short term damage buff. Kiting groups of mobs together to boost your Massacres now offers some very real benefits. Instead of getting a notification only after your Massacre Bonus, you now get a running tally on screen showing you your current kill count. The core gameplay is still exactly what you’d expect, but things like Massacre and Destruction Bonuses have been improved for the console release. Each individual change is relatively small, but when you add them all together, it makes for a fantastic experience. I got to check out the PS4 version of Reaper of Souls, with the Blizzard team highlighting some of the important – if minor – gameplay updates. Check out the video for one of the six class-specific Transmogs. In another recent announcement we learned that they’ve developed an armor set based on Shadow of the Colossus, with Transmogs being available exclusively to PS3 and PS4 players. From the terrifying sound of the Clickers to the animations of the grotesque Bloaters, this special Rift is shaping up to be spectacular – at least for PlayStation owners. The Diablo team worked closely with Naughty Dog to get everything just right, and from the looks of it, these teams work well together. Every time you enter a Nephalem Rift in Adventure Mode, you’ll have a chance to be transported to the post-apocalyptic environments from The Last of Us, complete with the game’s three main types of infected Clickers, Bloaters, and Stalkers. As you may have heard from the PlayStation press conference on Monday, Diablo III: Reaper of Souls Ultimate Evil Edition on PlayStation 3 and 4 is getting a rather unexpected crossover with 2013’s hit The Last of Us.
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